Land of Dis Series, book 1-3 – Robert Kroese Free Audiobook
Description
Written by
Read by Phil Gigante
Format: MP3
Unabridged
Disenchanted
King Boric the Implacable knows death comes to all great warriors. He just didn’t expect it to be so damn fickle. Felled by an assassin’s blade, he should be spending eternity carousing in the Hall of Avandoor. Instead, his spirit is bound to his decaying body by the enchanted sword of Brakslaagt. And unless he can hunt down the mysterious Lord Brand, who gave him the weapon so long ago, he is cursed to wander the earth forever as an undead wraith. So begins Boric’s extraordinary journey across the Six Kingdoms of Dis as a walking corpse who wants nothing more than to be disenchanted and left in peace. His is not an easy quest: along the way he is burned, riddled with arrows, and nearly blown to bits. But when he finally comes face-to-face with Lord Brand, Boric will discover that nothing – in life, in death, or in between – is exactly what it seems.
Distopia
Set a thousand years (give or take) before the events of Disenchanted, Distopia tells the story of Wyngalf the Bold, the legendary hero renowned for ridding the land of Dis of the scourge of dragons. The story begins as Wyngalf, a young missionary for an obscure religious sect, arrives in the port city of Skuldred. Desperate to prove his worth to his superiors, Wyngalf finds himself drafted into leading a missionary voyage across the sea to the semilegendary land of Dis. Accompanied by a beautiful stowaway named Evena and an oddball goblin who has been shunned by his clan, Wyngalf is continually thwarted in his attempts to proselytize by various practical concerns – chief among these being the fact that the land of Dis is being terrorized by a fearsome dragon. Wyngalf realizes that in order to prove his faith and get Evena home, he must summon the courage and resourcefulness to defeat the dragon. But what if his faith isn’t enough?
Disillusioned
Disillusioned takes place a little over 100 years after the climactic Battle of Brandsvied at the end of Disenchanted.
The Battle of Brandsveid brought together every king and nobleman in the land in an epic struggle for the future of the Land of Dis, as the armies of the Six Kingdoms united against the monstrous army of Lord Brand. It was the event Vergil, a knight in the service of the Order of Avaress, had waited for his entire life. Unfortunately, he slept through it. In fact, thanks to an accident involving some magic powder, Vergil slept through the next 100 years as well, finally awakening in a world irrevocably changed by the outcome of that epic battle.
Finding himself suddenly an old man, Vergil must try to navigate this strange new world with only the help of his slightly dim but well-meaning servant, Handri. Despite the peaceful, civilized veneer of modern-day Dis, Vergil is convinced that a great evil still threatens the land, and he and Handri set about to uncover and vanquish it. But Vergil’s prejudices and chivalric principles prove worse than useless in this strange new world, and he succeeds only in getting himself deeper and deeper in trouble while stirring up simmering animosities between goblins and humans. Can Vergil separate illusion from reality and uncover the true threat to Dis before it’s too late?