The Omega War Series 1-4 – Chris Kennedy, Tim C. Taylor, Kevin Ikenberry Free Audiobook

    The Omega War Series 1-4 - Chris Kennedy, Tim C. Taylor, Kevin Ikenberry Audiobook Free Download
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    Author
    Chris Kennedy, Tim C. Taylor, Kevin Ikenberry
    Narrator
    Todd McLaren
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    1.59 GBs
    Format
    M4B
    Language
    English
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    Written by Chris Kennedy, Tim C. Taylor, Kevin Ikenberry
    Read by Todd McLaren
    Format: M4B

    If you Don’t Read the Revelations Cycle Series First You Might Be confused.

    01 – A Fiery Sunset by Chris Kennedy

    The Revelations are over, and the war to end all wars has begun.

    The plot by the Galactic Union’s Mercenary Guild against the Four Horsemen has culminated in an invasion of Earth. Faced with an overwhelming force, the Human mercs had no choice. They’ve fled, leaving Sansar Enkh to go to the Mercenary Guild headquarters on Capital Planet to stand trial for humanity.

    On the run, Jim Cartwright and Nigel Shirazi have travelled to the Winged Hussars’ secret base of New Warsaw, in an effort to convince Alexis Cromwell to join the fight, while the other mercenaries who escaped the fall of Earth have gone to the perceived safe haven of Karma.

    Alexis Cromwell is reluctant to commit to an unwinnable fight, though, and there is no safety to be found in Karma. When the Mercenary Guild Tribunal is revealed to be a sham, the Horsemen are forced to choose—is it better to hide and protect the Human race, or is it time to fight for what they believe in?

    All is not as it seems, though, and the galaxy stands poised on the brink of a second Great Galactic War. Vastly outnumbered, the Four Horsemen had better come up with a stellar plan, or for them, it might well be A Fiery Sunset.

    02 – The Midnight Sun by Tim C. Taylor

    War has come to the worlds of Humans. The rich planet of Tau-Rietzke, however, is far from Earth and the Mercenary Guild’s invasion, and its alien-registered mercenary companies are a safe haven for Humans on the run. Organizations like the Midnight Sun Free Company.

    Having just completed another successful mission and taken possession of three Raknars, it was party time for Saisho Branco and the personnel of the Midnight Sun, and they were enjoying a little down time…until the war spilled over into their corner of the galaxy and two competing mercenary organizations showed up to steal the Raknars.

    But no one takes the company owner’s toys, and Gloriana has given the Midnight Sun a new mission—return the Raknars to her at all cost…or don’t return at all.

    This is the hardest mission the Midnight Sun has ever taken, and it will test not only the military prowess of the company, but also its members’ loyalties as well. When everyone is against you, and your race calls you to war, do you heed the call or continue to trust your shadowy employer? Outnumbered and outgunned, the Midnight Sun must decide whether to fight or to give up the Raknars and save their lives. Little do they know, it’s a decision which will impact the war being fought hundreds of light years away!

    03 – Dark Moon Arisen by Chris Kennedy

    The war continues!

    The Omega War is in full swing. Earth has fallen to General Peepo’s army, and the surviving Human mercenaries have taken refuge at the hidden Winged Hussars’ base in New Warsaw.

    On Earth, the defensive forces fight to keep the hearts and minds of their fellow Humans, but Peepo’s plans are slowly converting the people to her way of thinking, and the Mercenary Guild troops continue to root out the forces arrayed against them.

    Outnumbered and on the run, the situation is bleak, but none of the Horsemen like being on the defensive. When they get intelligence that Peepo is massing resources at a secret base, they decide to launch a decisive counterattack that may open Earth up to recapture.

    Meanwhile, Dr. Sato, the Hussar’s brilliant but unpredictable scientist, unwittingly reactivates a 20,000-year-old doomsday weapon with a mind of its own. If it can’t be stopped, all the Four Horsemen’s plans might become meaningless.

    Forces are moving both in the shadows and in the light, but who will rise victorious? One thing is for sure…a Dark Moon has Arisen.

    04 – Stand or Fall by Kevin Ikenberry

    Peacemakers. The Galactic Union’s most capable enforcers and resolute negotiators, their name alone elicits fear and awe among the Union’s citizenry.

    While the occupation of Earth continues, MinSha mercenaries under the command of Major General Drehnayl have assaulted Human-held colonies in the outer rim, wiping them out completely. With the famed Four Horsemen nowhere to be found, the Mercenary Guild’s attempt to instill fear and subvert humanity is perilously close to reality. Tasked with finding the MinSha is Jessica Francis, Earth’s first Peacemaker, but the odds aren’t in her favor. Racing against time, Jessica realizes that finding Drehnayl’s forces isn’t enough—she must do something to stop their atrocities and end their reign of terror.

    Upon locating the MinSha fleet, Jessica faces down Drehnayl’s armada with a band of heroes both hopelessly outmanned and under-equipped on the binary planet Victoria Bravo. Her decision made, and with MinSha Lieutenant Colonel Tirr and the near-AI Lucille at her side, Jessica charges into battle intent on stopping Drehnayl once and for all…or to die trying. A Peacemaker must set the terms, honor the threat, and know when to stand or fall. For Jessica and her friends, that time is now.

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